how to play · daily

morph

change one letter, or every copy of the same letter, to reach the target word.

overview

you start at one word and end at another. each step must be a valid english word that changes one letter, or every copy of the same letter to the same new letter. sleeps to sloops is one step; seeps to soaps is not, because that changes two different letters. the word length never changes. fewer steps is a better score. the two words on screen are always familiar. the daily is free; unlimited play and the archive are part of mayday plus.

par

par is the fewest steps found so far for that pair. try to match or beat it. your unlimited personal best is the best margin versus par, so pairs of different lengths can be compared fairly.

hint

a hint shows a good next move. it adds one step to your score even if you later undo. you can use up to three hints per round. if you wander to about double par, the game nudges you toward a hint.

undo

step back if you reach a dead end. hint penalties still count after an undo.

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